Code named “PROJECT BLUE” is an original IP set in the DISTANT FUTURE of our MODERN-DAY world with TECHNOLOGY, RELATIONSHIPS, HARDSHIP and the ability of human beings to PERSEVERE in the face of adversity.
Our In-App Store will only have COSMETIC ITEMS that change the look of your character, weapons, armor, colors and graphics of your abilities.
We will be releasing EXPANSIONS for the game throughout the year that will be WORTHY OF THE PRICE YOU PAY for the content that you get.
We are using the proven game engine from Unity Technologies to create our first project. The streamlined development process, community driven assets and built-in analytics make Unity® Software one of the best choices for game creation.
Entertain by creating amazing experiences.
We want to be at the forefront of entertainment through the love and passion we put into our games.
Our team is full of passionate people who are putting in their "blood, sweat and tears" into the project. Each of us have full or part time jobs and working on top of what we do at Reim Entertainment. We got a lot of great stuff in the works and hope to go full time on the project soon!
Founder | Game Director
Armed with a bachelors in applied computing and a masters in global management, Chris aims to work with a team to create amazing games and a sustainable business. He believes that, first and foremost, games are meant to be fun and long lasting.
Co-Founder | Content Development
Jacob has five years of management experience leading teams of technicians reative through and through. As a story-telling enthusiast, Jacob has been writing stories for over seven years. He currently leads the creative aspects of the game’s story, including the creation of lore and visual development.
Visual Effects Artist
Adrian's recently received his Unity Certification proving his skill within the Unity game engine. While he may be relatively new in this industry he has a thirst for knowledge. He is always learning from online courses and from everyone in the industry that he meets.
Carlos hails from Guadalajara, Mexico and has worked with music, sound and media for the last 14 years. He has worked on 400+ projects ranging from radio, TV shows, films and video games. Carlos has a passion for video games and wants to use his trade to make something amazing!
3D Environment and Prop Artist
Adam brings an extensive amount of experience to the team. He has worked over 11 years in creating technical and photoreal product renderings and has a BS in Media Arts and Animation from the Art Institutes International Minnesota.
Ryan grew up watching her dad play games like Diablo, Half-Life and Oblivion which sparked her interest and passion in the artwork and development that goes on "behind the scenes". Participating in the creation and the artistic direction of a project is one of her dreams.
Andrew recently graduated from DePaul University with a BS majoring in game design. He will be applying game theory, balancing game systems and more to the project. Since completing his degree he is ready to start honing his skills as a game designer.
3D Character Artist
Kathleen brings a wealth of expertise to the team. She got her bachelors in computer animation from Full Sail University and went on to work in various roles involving character animation and 3D modeling.
Social Media Manager
Charemaine brings over two years of professional experience working with social media management, content marketing and branding. She is currently working on her bachelors degree in applicaiton and database development and loves indie games.
Concept Artist | Visual Development
Mina asisted in the visual development and concept art of our game. Her art is simply amazing with such a keen eye to detail. Check out her ArtStation!
Rig and animate characters from reference material and storyboards.
Create concept art and illustrations for locations, buildings, and props
Implement game design systems and gameplay. Design, build and maintain efficient, reusable and reliable code.