Code named “PROJECT BLUE”, an original IP that has an IN-DEPTH STORY set in our MODERN-DAY world with TECHNOLOGY, FANTASY, RELATIONSHIPS, HARDSHIP and our ability as human beings to PERSEVERE.
Our In-App Store will ONLY HAVE COSMETIC ITEMS that change the look of your CHARACTER, WEAPONS, ARMOR, ABILITIES and more. We will be releasing EXPANSIONS for the game throughout the year that will be WORTHY OF THE PRICE YOU PAY for the content that you get.
We are using the proven game engine from Unity Technologies to create our first project. The streamlined development process, community driven assets and built-in analytics make Unity® Software one of the best choices for game creation.
Entertain by creating amazing experiences.
We want to be at the forefront of entertainment through the love and passion we put into our games.
Our team is full of passionate people who are putting in their "blood, sweat and tears". Each of us have full or part time jobs and working on our project every chance we get. We got a lot of great stuff in the works and hope to go full time on the project soon!
Chris believes that, first and foremost, games are meant to be fun. He want players to be immersed in the games that they make through the stories they tell and their game design. Someday he hopes for their stories to be told through other entertainment mediums.
Adrian's recently received his Unity Certification proving his skill within the Unity game engine. While he may be relatively new in this industry he has a thirst for knowledge. He is always learning from online courses and from everyone in the industry that he meets.
Geoff is a talented artist that is versed in traditional and digital mediums. Not only is Geoff an artist but he has also done game design and project management on other game projects. Geoff has a bachelor of arts from the Art Institue of Phoneix in Game Art and Design.
Jacob is a creative through and through. He can play multiple instruments, written dozens of songs, played in a band, can draw and has worked on his own novel. His passion for stories has been with him since childhood and he is continuing to follow that passion.
Paul has worked on screenplay for cartoons and other projects with a knack to capture nuanced details in stories that can drastically change how things are conveyed. He received his Bachelors of Arts from the State University of New York at Albany.
Charlie is a versatile gamer. He plays games from the biggest game titles all the way down to the smaller indie ones. This gives him an edge in understanding what works in game design. He will be testing our internal builds and hone our own game systems.
Character modeling, rigging and animation based on concept art.
Create Unity assets for UI, icons, illustrations and more.
Record, synchronize, mix or reproduce music, voices or sound effects.
Plan and organize social media. Develop brand awareness.